![]() ![]() There were a lot of negotiations and the end result was that our team, Q Studios, was incorporated into Apogee with the goal of developing Blood - a first-person shooter using the Build Engine. "I approached Scott Miller and George Broussard of Apogee with the idea of forming a development team in Seattle. ![]() One of the benefits of small development teams is that they can adapt and iterate on their design fairly quickly without being locked into a rigid plan." - Peter Freese, FebruConception Over the course of development, Blood changed many times, and each change was for the better. So, how would have Blood been different if it had been finished by Q Studios? No different at all, really, it was the same team completing it (although I left Monolith for personal reasons before Blood actually shipped). Nick and I formed Q Studios in 1993 (originally as Apogee West), and we were acquired by Monolith (which was formed by some former colleagues of ours from Edmark) in 1996-1997. Codex Heretic Astartes - Thousand Sons (8th Edition), pp."Blood was finished by the same team (albeit larger) that start it.As the Vortex Beast's flesh is torn open by cannon fire and hacking blades, torrents of unreleased psychic power bleed onto the battlefield, causing ever more anarchic fluctuations in reality.īefore herding a Mutalith Vortex Beast to battle, the Thousand Sons harness the creature with a giant pointed star made of fire taken from atop the Tower of the Cyclops on Sortiarius.īound within this burning Chaos icon is an orb - a fractured piece of the great eye that crowns Magnus' tower - and through this burning portal the raging Chaos winds from the Planet of the Sorcerers are channelled, allowing the raw power of the Thousand Sons' world to seep freely onto the battlefield. The sorcerers of the Thousand Sons Traitor Legion revel in this change-field, watching with great pleasure as realspace is racked by strange mutations. The constant struggle between entropy and coalescence creates a swirling psychic tempest around the Mutalith Vortex Beast - a storm of flux power that engulfs all who draw near, steadily warping their existence. This energy saturates the creature's flesh, at once holding its impossible anatomy together and tearing it apart. The hulking body of a Vortex Beast acts as an empyric reservoir, drawing in and absorbing Chaos energy. Other Mutalith Vortex Beasts are formed from supremely powerful Sorcerers who, at the moment they believe they have achieved daemonhood, fall victim to the cruel whims of their fickle patron. Even when such an invocation succeeds, more often than not the sorcerer is consumed by their own magic, their flesh being added to the writhing matter of their creation. Over the millennia, many sorcerers have attempted to create their own Mutalith Vortex Beast with obscure spells to induce the gross transformation. But on occasion, the will of Tzeentch binds the hyper-mutated flesh and bone together into a monstrous composite far more deadly than the sum of its hideous parts. These abominable conglomerations typically perish quickly, collapsing under the weight of their own incongruous form into a quivering mound of Warp-infused ooze. Often, this occurs when dozens of Chaos Spawn get caught in an empyric eddy and are fused together by the swirl of raw magic. The formation of a Mutalith Vortex Beast is an entirely unnatural process, yet they can be brought into being by the currents of Warp energy that flow over the surface of Sortiarius, Planet of the Sorcerers. Massive razor-jagged claws shred through tank armour, exposing those inside to the aura of ravaging Warp flux that surrounds the Vortex Beast.įrom its betentacled maw, tendrils formed from Warp-putrefied inner organs flap voraciously outwards, tearing infantry limb from limb or constricting the hapless victims before drawing their crushed bodies deep inside the monster's mashing gullet.Ī Mutalith Vortex Beast displaying ready to enter combat with the potent Warp vortex it can unleash on its back. Its rippling musculature grows, splits and reknits as the creature thrashes violently. Yet this projected terror is surpassed by the reality of the Mutalith Vortex Beast crashing into the enemy army. Their thunderous roar reverberates for Terran kilometres in every direction, piercing the psyche of all in earshot and filling their minds' eyes with visions of paradoxical horror. These nightmarish monstrosities are as large as they are twisted, towering above infantry and even tanks as they bound across the battlefield. No creature embodies the warped will of Tzeentch more than the Mutalith Vortex Beast. Mutalith Vortex Beasts are unnatural abominations created by the power of the Warp and the will of Tzeentch, the Chaos God of change. A Mutalith Vortex Beast claims another victim.
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