Voth can be a tricky opponent to fight because of their Reflective Immunity Matrix, making them immune to energy weapons along one shield facing and quickly destroying your ship with a form of feedback pulse, so the best ships in which to complete this endeavor are pure torpedo boats and exotic damage-based science ships. You can also do several of the found missions. Once the Voth fleet is triggered, you can obviously destroy a large number of them as long as the players on the map are not trying to tackle all 4 all at once. Each of the 4 towers can have large groups of Voth allowing you to complete the endeavor quickly if you can get to each one before the other players. It takes a long time though so it may be one for skipping if you are in a hurry.ĭepending on your luck this can be really quick or kind of a chore, depending on the state of the map when you get there. It is located in the far right of the Narendra sector.Īzure Nebula Rescue is a fairly easy lucrative mission and is fun to do with a particle generator-based science ship. Mission: Archer System Patrol, Azure Nebula RescueĪrcher System Patrol is typical of most of the Romulan space area patrols with 5 waves of Tholians and should be able to quickly fulfil the endeavor’s requirements. The weaker side should always default to guerilla tactics and avoid a pitched battle. As an aside, Captain Kagran’s strategy is a perfect example of what not to do when fighting from the weaker position of an asymmetrical war. If you need to defeat more Heralds then just do this first space section over again. Fight each of the three groups of Herald ships and then warp out before repairing the damaged allied ships. The initial ground section is long and tedious with way too much talking, but once you’ve finished it once you can start in the space section “The Direct Approach” on all subsequent playthroughs. Use the episode “Spoils of War” to quickly transwarp there. This initial sections contains 21 Terran ground soldiers. If you start the computer setup phase you will begin there when you restart the mission rather than at the beginning of the ground section. Fight the Terrans on the Enterprise but do not enter the engineering section. Play through the space section and then beam into “The Battle of Enterprise-J”. For obvious reasons, do not use the same character for this and the Hur’q attendants endeavor. Just play through the initial space combat section. If you need to defeat more attendants, simply beam up and start over. Fight through the Hur’q dreadnought interior but do not start Bashir’s computer hacking phase. It is a simple, albeit long, brawl, and then beam to the “Frontier Medicine” mission point. Either that or a lot of slow flying from a different star system somewhat farther away. This one does not have a convenient episode with which to transwarp to its location, so the transwarp destinations menu is required. If your need to defeat more Tzenkethi than the outdoor section provides, simply beam up and start over. Play through the various Tzenkethi ambushes, but I would avoid going into the cave system because once you begin that combat it is difficult to extricate yourself from it so you can beam out. Yes, this is tedious the first time you do it, but once you have done it once you can start from the ground section “Adamant”, at which point this endeavor becomes one of the quickest and easiest to do. Make sure you have all the mission rewards that you want from the episodes in question before you start using them for endeavors. This strategy works as long as you do not drop the mission at any point, and as long as you do not progress far enough to trigger the next map transfer or major plot point. For certain enemies who do not appear early in a mission nor have their own adventure zone, or whose TFOs rarely are queued for, this is a great way to reach your required kill numbers. When you come back to it, even months later, you will once again begin at that last map transfer without having to play through the preceding sections. You can always abort with your progress saved to the last map transfer (or sometimes major plot point). You don’t have to complete an episode once you’ve started it, nor must you restart from the beginning. One concept that will turn several otherwise time-consuming grinds into very quick and easy completions is leaving episodes in progress. Some endeavors can be conveniently completed by starting a TFO and then quitting the mission (Assault on Terok Nor or Azure Nebula Rescue for example) but I do not advocate such a tactic. For obvious reasons straightforward endeavors such as deal a certain type of damage will be omitted (with two exceptions). Since the Foundry and its easy to do kill accolade missions were removed from the game, some endeavors have become far less convenient to complete. This guide will help to make the endeavor grind as quick and painless as possible.
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